This is a table of differences between subscribers and free to play:
Feature
|
Free
|
Signature
|
Auction House
|
Three (3) active buy bids
Three (3) active sell lots
|
Thirty (30) active buy bids
Thirty (30) active sell lots
|
Circles
|
Can join one (1) Circle
Cannot invite into or create Circles
|
Can join five (5) Circles
Can invite into and create Circles
|
Circuit Board Crafting
|
No bonuses
|
-15% Overcharge Risk
|
Commodities Exchange
|
Three (3) active buy orders
Three (3) active sell orders
|
Thirty (30) active buy orders
Thirty (30) active sell orders
|
Coordinate Crafting
|
No bonuses
|
+10% Target Radius Size
|
CS Tickets
|
No priority
|
Priority Access
|
Currency
|
Earn currency at normal rates
|
Earn 25% extra currency
|
Gathering
|
Normal rate
|
10% bonus material proc chance
|
Guilds
|
Cannot invite into or create a Guild
|
Can invite into and create a Guild
|
Holiday Events
|
Earn currency at normal rates
|
Earn 25% extra currency
|
PTR Access
|
No
|
Yes
|
Queue Bypass
|
No priority
|
Priority access
|
Reputation
|
Earn reputation at normal rates
|
Earn 50% extra rep from combat
Earn 25% extra rep from quests
|
"Wake Here" Cooldown
|
1 hour
|
Cooldown time reduced by 50%
|
Rest XP
|
1% every 12 hours, capped at 150% of the current level
|
Earning rate doubled, capped at 200% of the current level
|
XP
|
Earn XP at normal rates
|
Earn 25% extra XP
|
Warparties
|
Cannot invite into or create a Warparty
|
Can invite into and create a Warparty
|
Loyalty Points
|
N/A
|
Loyalty Points earned each month
|
More info is here: http://www.wildstar-online.com/en/news/2015-05-28-wildstar-is-going-free-to-play-heres-all-you-need-to-know/
And yeah, its lot more pay-to-win than most modern free to play MMO's. Things like blocking invites and slowing down xp and resources are lame, artificial ways of needlessly torturing F2P crowd.
Free to play launches September 29th 2015.
No comments:
Post a Comment