Tuesday, 28 April 2015

Caribbean: Military Ranks and Business Reputation

Military ranks:

Midshipman:

Can hire colonial soldiers.
Can purchase light ships.

Lieutenant:

Can purchase medium ships, up to rank 2.
Can have 1 letter of marquee.
Can purchase 12-pounder naval artillery.
Can upgrade vessels.
Can join a faction.

Captain Lieutenant:

Can hire regular soldiers.
Can purchase warships, up to rank 2.
Can purchase 16-pounder naval artillery.
Can attack and plunder cities.

Captain:

Can purchase field guns.
Can purchase warships, up to rank 3.
Can have up to 2 letters of marquee.
Can purchase 24-pounder naval artillery.
Can conquer cities for his faction.

Commodore:

Can hire elite soldiers.
Can purchase warships, up to rank 4.
Can have up to 3 letters of marquee.
Can purchase 32-pounder naval artillery.
Can be granted governorship over a city by his faction.

Admiral:

Can purchase warships of any rank.
Can have up to 4 letters of marquee.
Can purchase 42-pounder naval artillery.

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Business reputation:

Shopkeeper:

Can build mines and plantations.
Can own 1 enterprise per town, up to 5 total.
Can purchase light ships.

Trader:

Can hire colonial soldiers.
Can own up to 2 enterprises per town, up to 10 total.
Can purchase medium ships, up to rank 2.
Can upgrade vessels.
Can join a faction.

Merchant:


Can build manufactories.
Can own up to 3 enterprises per town, up to 15 total.
Can have 1 letter of marquee.
Can purchase trade ships, up to rank 2.
Can purchase 12-pounder naval artillery.

Patrician:


Can hire regular soldiers.
Can own up to 4 enterprises per town, up to 20 total.
Can purchase trade ships, up to rank 3.
Can purchase 16-pounder naval artillery.
Fewer taxes and harbor fees in the cities of his faction.

Councilor:

Can purchase field guns.
Can own up to 5 enterprises per town, up to 25 total.
Can purchase trade ships, up to rank 4.
Can have up to 2 letters of marquee.
Can purchase 24-pounder naval artillery.
Can be granted governorship over a city by his faction.
Fewer taxes and harbor fees in the cities of his faction.

Chairman:

Can hire elite soldiers.
Can own up to 10 enterprises per town, up to 100 total.
Can purchase trade ships of any rank.
Can purchase 32- and 42-pounder naval artillery.
Can have up to 4 letters of marquee.
Fewer taxes and harbor fees in the cities of his faction.

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